Clarice Clairvoyage Devlog #1

Starting the devlog journey for Clarice Clairvoyage!

The game is centered around the concept of crafting spells by stacking different pages of a spellbook. (some of these gifs are older than others, so with old sprites) You’re outfitted with a few basic pages, but you get access to more as you fight enemies and sail the sea! There are a bunch of different spells that are the result of many types of combination, so experiment away to see if you can get more power of more utility out of every little spell....

February 19, 2021 · 2 min

Dynamic GDDs with Notion & Godot

Have another way to connect design with implementation

Shortly after I start with a Game design document, I’m hit with the very sudden and scary realization that I need to upkeep the document as well. By combining the power of Notion and Godot I hope to make it slightly easier. Let me explain to you how you could do the same! All gamedevs have to either write or read a GDD from time to time. These beautifully complex documents take time to digest, even by the people writing them....

August 17, 2020 · 4 min

The Apple Privilege

Or how I never had money for expensive products

Wauw, I used to say when I saw an Apple product at the store. And reasonably so, the allure of using a product with a quality unlike any other had me dreaming. But unfortunately, our family didn’t have that kind of money, so we never got anything. Growing up in Beijum, one of the somewhat poorer regions in my city of Groningen, was a reality I was unknowingly faced with everyday....

June 10, 2020 · 7 min