Moving to zero- dollar and upkeep setup

Or how I'm too cheap and too lazy to support anything anymore

I’m back from a quite long hiatus of my weekly blog posts. For now, I’ll try to do them semi-regular again, maybe even on a monthly, bi-weekly or whenever-I-feel-like-it basis. Thank you if you’ve been waiting to read my new post (although I doubt it). Also, this article has a lot of personal backstory in the beginning, if you just want to know the “free” and useful part of this article, feel free to skip that part....

September 21, 2021 · 8 min

Clarice Clairvoyage Devlog #9

Working on the last bits before the demo!

TL;DR Reworked spells to be more unique and bind more to gameplay ideas Redid a bunch of world/map rendering and enemy code to conserve precious code tokens Added an anchor to stop the ship at any moment and an animated sail! Some of the feedback I got from early playtesters is that the spells didn’t feel or act unique in the game. So rather than relying on very similar spells to do similar things, I decided to divide the spells with different kind of functions and make sure that every element has a particular kind of gameplay flavour....

April 20, 2021 · 5 min

Clarice Clairvoyage Devlog #1

Starting the devlog journey for Clarice Clairvoyage!

The game is centered around the concept of crafting spells by stacking different pages of a spellbook. (some of these gifs are older than others, so with old sprites) You’re outfitted with a few basic pages, but you get access to more as you fight enemies and sail the sea! There are a bunch of different spells that are the result of many types of combination, so experiment away to see if you can get more power of more utility out of every little spell....

February 19, 2021 · 2 min