Clarice Clairvoyage Devlog #12

Releasing the PICO8 version & proceeding with Godot

It’s been a while since I posted about the project in general. I find it increasingly hard to post while juggling all of the other stuff that I’m supposed to do as an indie :/ Anyway, in this post I’ll share some of the stuff that happened since my last post and some stuff to look forward to in the near future. I’m talking with an artist to make the game more visually appealing on Steam & other platforms...

November 1, 2021 · 4 min

Clarice Clairvoyage Devlog #9

Working on the last bits before the demo!

TL;DR Reworked spells to be more unique and bind more to gameplay ideas Redid a bunch of world/map rendering and enemy code to conserve precious code tokens Added an anchor to stop the ship at any moment and an animated sail! Some of the feedback I got from early playtesters is that the spells didn’t feel or act unique in the game. So rather than relying on very similar spells to do similar things, I decided to divide the spells with different kind of functions and make sure that every element has a particular kind of gameplay flavour....

April 20, 2021 · 5 min

Clarice Clairvoyage Devlog #1

Starting the devlog journey for Clarice Clairvoyage!

The game is centered around the concept of crafting spells by stacking different pages of a spellbook. (some of these gifs are older than others, so with old sprites) You’re outfitted with a few basic pages, but you get access to more as you fight enemies and sail the sea! There are a bunch of different spells that are the result of many types of combination, so experiment away to see if you can get more power of more utility out of every little spell....

February 19, 2021 · 2 min