Clarice Clairvoyage Devlog #12
Releasing the PICO8 version & proceeding with Godot
It’s been a while since I posted about the project in general. I find it increasingly hard to post while juggling all of the other stuff that I’m supposed to do as an indie :/ Anyway, in this post I’ll share some of the stuff that happened since my last post and some stuff to look forward to in the near future. I’m talking with an artist to make the game more visually appealing on Steam & other platforms...