I LOVE RUST'S ERROR HANDLING 🦀✨

There’s soo much to love ❤️

so i’ve had the chance to try out some Rust programming for a project i’m working on. first of all: it comes as no surprise that Rust is one of the most loved languages in most polls i come across. it’s awesome and i love it. i’ve never been sceptical of Rust, so it’s hardly been a conversion for me, but i’ve found low-level languages quite hard to understand. besides most language’s inaccessibility towards beginners or self-taught developers, most languages also have (relatively) poor communities & packages compared to more modern interpreted languages imo, but i’d digress....

August 23, 2022 · 4 min

THE WISE STRANGER

You taught me to think twice

Under the rhythm of the muffled feet shuffling & the creaking of the hardwood floor I walked over to the chair next to you. Bar chairs back then required me to climb, but somehow we met eye to eye once I was seated. You talked in a nice tone and wanted to tell me about yourself. You were a soul fluent in life, yet with brittle flesh. You told me all about how your life went and how it made you wind up in this bar....

January 7, 2022 · 2 min

Clarice Clairvoyage Devlog #12

Releasing the PICO8 version & proceeding with Godot

It’s been a while since I posted about the project in general. I find it increasingly hard to post while juggling all of the other stuff that I’m supposed to do as an indie :/ Anyway, in this post I’ll share some of the stuff that happened since my last post and some stuff to look forward to in the near future. I’m talking with an artist to make the game more visually appealing on Steam & other platforms...

November 1, 2021 · 4 min