
Clarice Clairvoyage Devlog #12
Releasing the PICO8 version & proceeding with Godot
It’s been a while since I posted about the project in general. I find it increasingly hard to post while juggling all of the other stuff that I’m supposed to do as an indie :/ Anyway, in this post I’ll share some of the stuff that happened since my last post and some stuff to look forward to in the near future. TL;DR I’m talking with an artist to make the game more visually appealing on Steam & other platforms...