Clarice Clairvoyage Devlog #1

Hey there! I’m working on a small PICO8 Spellcrafting & Sailing Roguelike with the working title of “Clarice Clairvoyage”! Gameplay The game is centered around the concept of crafting spells by stacking different pages of a spellbook. You’re outfitted with a few basic pages, but you get access to more as you fight enemies and sail the sea! There are a bunch of different spells that are the result of many types of combination, so experiment away to see if you can get more power of more utility out of every little spell....

February 19, 2021 · Bram Dingelstad

Dynamic GDDs with Notion & Godot

Shortly after I start with a Game design document, I’m hit with the very sudden and scary realization that I need to upkeep the document as well. By combining the power of Notion and Godot I hope to make it slightly easier. Let me explain to you how you could do the same! ...

August 17, 2020 · Bram Dingelstad

The Apple Privilege

Wauw, I used to say when I saw an Apple product at the store. And reasonably so, the allure of using a product with a quality unlike any other had me dreaming. But unfortunately, our family didn’t have that kind of money, so we never got anything. ...

June 10, 2020 · Bram Dingelstad

On Egomania in Culture

What do Kanye West and Steve Jobs have in common with one another? You could say the effect they have on popular culture or our society as a whole. But there’s another side to these two major cultural players: their ego. In the Games industry there are similar patterns. What drives participants in these industries to Egomania? ...

May 26, 2020 · Bram Dingelstad